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figures/tables/tableALL.tex
| ... | ... | @@ -137,9 +137,9 @@ |
| 137 | 137 | \end{tabularx} |
| 138 | 138 | } |
| 139 | 139 | |
| 140 | -\label{table-content} | |
| 141 | - | |
| 142 | 140 | \caption{\small \textbf{Apps sorted by content energy efficiency.}} |
| 141 | + | |
| 142 | +\label{table-content} | |
| 143 | 143 | \end{subtable} |
| 144 | 144 | |
| 145 | 145 | \caption{\small \textbf{Evaluating Components of a Value Measure.} | ... | ... |
results.tex
| ... | ... | @@ -82,6 +82,31 @@ looked better when their foreground usage was considered. |
| 82 | 82 | |
| 83 | 83 | \subsection{Content Energy Efficiency} |
| 84 | 84 | |
| 85 | +Finally, we the data we collected by instrumenting the | |
| 86 | +\texttt{SurfaceFlinger} and \texttt{AudioFlinger} components to compute a | |
| 87 | +simple measure of content delivery. We measure the audio and video frame | |
| 88 | +rates and combine them into a single measure by using bitrates corresponding | |
| 89 | +to a 30~fps YouTube-encoded video and 128~kbps two-channel audio, with the | |
| 90 | +weights representing the fact that a single frame of video contains much more | |
| 91 | +content than a single sample of audio. We use this combined metric as the | |
| 92 | +value measure and again use it to weight the energy consumption of each app, | |
| 93 | +with the results shown in Table~\ref{table-content}. | |
| 94 | + | |
| 95 | +Comparing with the foreground energy efficiency again shows several | |
| 96 | +interesting changes. Yahoo Mail, which foreground energy efficiency marked as | |
| 97 | +inefficiency, looks more efficient when content delivery is considered. While | |
| 98 | +it is possible that one \PhoneLab{} participant uses it to read email very | |
| 99 | +quickly, it may be more likely that it uses a ``spinner'' or other fancy UI | |
| 100 | +elements that generate artificially high frame rates without delivering much | |
| 101 | +information. The inability to distinguish between meaningless and meaningful | |
| 102 | +video frame content is a significant weakness of this simple approach. | |
| 103 | +YouTube and Candy Crush Saga both earn high marks, which is encouraging given | |
| 104 | +that they are very different apps but also might be a result of overweighting | |
| 105 | +screen refreshes. The Android Clock is also an unsurprising result, as it | |
| 106 | +requires almost no energy to generate a relatively-large number of screen | |
| 107 | +redraws. | |
| 108 | + | |
| 109 | +\subsection{Survey Results and Discussion} | |
| 85 | 110 | |
| 86 | 111 | \begin{figure*}[t] |
| 87 | 112 | \centering | ... | ... |